﻿using System.Collections.Generic;

namespace NHSE.Core
{
    /// <summary>
    /// this sits in its own class because it's so darn big and has lots of highlighting CPU usage. thanks resharper
    /// </summary>
    public static class ItemRemakeInfoData
    {
        public static readonly IReadOnlyDictionary<short, ItemRemakeInfo> List = new Dictionary<short, ItemRemakeInfo>
        {
            {0072, new ItemRemakeInfo(0072, 01288,  5, new byte[] {10, 12, 08, 04, 06, 01, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan palm
            {0076, new ItemRemakeInfo(0076, 02605,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden simple bed
            {0078, new ItemRemakeInfo(0078, 02731,  7, new byte[] {00, 06, 05, 04, 03, 01, 12, 10}, new byte[] {12, 06, 00, 07, 06, 12, 05, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // digital alarm clock
            {0083, new ItemRemakeInfo(0083, 01850,  6, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 14, 14}, false)}, // laptop
            {0084, new ItemRemakeInfo(0084, 01557,  4, new byte[] {12, 09, 04, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bed
            {0085, new ItemRemakeInfo(0085, 00833,  6, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 02, 13, 02, 14, 14, 14},  true)}, // upright locker
            {0086, new ItemRemakeInfo(0086, 00086,  7, new byte[] {04, 02, 01, 05, 07, 12, 11, 10}, new byte[] {07, 02, 05, 12, 00, 02, 02, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant slide
            {0087, new ItemRemakeInfo(0087, 01851,  6, new byte[] {05, 01, 07, 05, 03, 06, 02, 14}, new byte[] {06, 12, 00, 02, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocket lamp
            {0089, new ItemRemakeInfo(0089, 01803,  7, new byte[] {00, 10, 12, 09, 04, 01, 06, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 10, 12, 10, 08, 14, 14}, false)}, // drum set
            {0090, new ItemRemakeInfo(0090, 01567,  7, new byte[] {06, 04, 05, 00, 07, 01, 06, 09}, new byte[] {12, 12, 12, 12, 10, 01, 06, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil barrel
            {0095, new ItemRemakeInfo(0095, 02560,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chest
            {0096, new ItemRemakeInfo(0096, 01644,  7, new byte[] {00, 02, 10, 01, 07, 08, 12, 04}, new byte[] {12, 12, 12, 12, 12, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02},  true)}, // rock guitar
            {0097, new ItemRemakeInfo(0097, 03078,  4, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tourist telescope
            {0098, new ItemRemakeInfo(0098, 01888,  4, new byte[] {12, 11, 09, 01, 10, 14, 14, 14}, new byte[] {11, 12, 09, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rice cooker
            {0099, new ItemRemakeInfo(0099, 01929,  2, new byte[] {12, 00, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet
            {0100, new ItemRemakeInfo(0100, 03333,  7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (20 in.)
            {0101, new ItemRemakeInfo(0101, 03252,  4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (50 in.)
            {0102, new ItemRemakeInfo(0102, 00080,  5, new byte[] {08, 07, 01, 10, 07, 02, 14, 14}, new byte[] {09, 13, 07, 01, 05, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clackercart
            {0103, new ItemRemakeInfo(0103, 01875,  3, new byte[] {10, 12, 09, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grand piano
            {0104, new ItemRemakeInfo(0104, 03428,  4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (50 in.)
            {0105, new ItemRemakeInfo(0105, 01558,  4, new byte[] {08, 09, 07, 02, 04, 14, 14, 14}, new byte[] {09, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bookshelf
            {0106, new ItemRemakeInfo(0106, 01559,  4, new byte[] {08, 10, 07, 05, 04, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bench
            {0107, new ItemRemakeInfo(0107, 01561,  4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chest
            {0108, new ItemRemakeInfo(0108, 01565,  4, new byte[] {08, 09, 06, 02, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block table
            {0109, new ItemRemakeInfo(0109, 02558,  4, new byte[] {08, 09, 01, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chair
            {0111, new ItemRemakeInfo(0111, 03205,  4, new byte[] {08, 09, 07, 07, 04, 14, 14, 14}, new byte[] {08, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stereo
            {0112, new ItemRemakeInfo(0112, 03206,  4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block toy
            {0113, new ItemRemakeInfo(0113, 03208,  4, new byte[] {08, 10, 04, 02, 07, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block wall clock
            {0114, new ItemRemakeInfo(0114, 03490,  5, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden waste bin
            {0115, new ItemRemakeInfo(0115, 02740,  5, new byte[] {12, 01, 04, 06, 07, 10, 14, 14}, new byte[] {12, 12, 12, 12, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // automatic washer
            {0117, new ItemRemakeInfo(0117, 01103,  4, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking chair
            {0119, new ItemRemakeInfo(0119, 00088,  3, new byte[] {00, 01, 02, 04, 14, 14, 14, 14}, new byte[] {08, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ringtoss
            {0121, new ItemRemakeInfo(0121, 02713,  7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 02, 13, 06, 13, 14, 14, 14},  true)}, // refrigerator
            {0123, new ItemRemakeInfo(0123, 02736,  2, new byte[] {04, 06, 00, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro fan
            {0124, new ItemRemakeInfo(0124, 01432,  7, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lantern
            {0125, new ItemRemakeInfo(0125, 01112,  4, new byte[] {13, 04, 03, 01, 13, 14, 14, 14}, new byte[] {13, 12, 07, 10, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful wheel
            {0126, new ItemRemakeInfo(0126, 03446,  4, new byte[] {12, 11, 10, 09, 06, 14, 14, 14}, new byte[] {03, 00, 01, 07, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // western-style stone
            {0127, new ItemRemakeInfo(0127, 00787,  3, new byte[] {11, 00, 12, 10, 14, 14, 14, 14}, new byte[] {04, 10, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tape deck
            {0128, new ItemRemakeInfo(0128, 03439,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14},  true)}, // wooden table
            {0129, new ItemRemakeInfo(0129, 00083,  5, new byte[] {07, 01, 12, 02, 04, 05, 14, 14}, new byte[] {07, 04, 05, 03, 05, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking horse
            {0130, new ItemRemakeInfo(0130, 01778,  1, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 05, 07, 14, 14, 14, 14}, false)}, // clothesline pole
            {0131, new ItemRemakeInfo(0131, 03229, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 04, 01, 06, 14, 14, 14}, false)}, // clothesline
            {0132, new ItemRemakeInfo(0132, 01889,  7, new byte[] {01, 04, 06, 12, 05, 09, 10, 02}, new byte[] {05, 05, 01, 02, 07, 06, 10, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ring
            {0134, new ItemRemakeInfo(0134, 03449,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 05, 06, 14, 14, 14},  true)}, // wooden stool
            {0135, new ItemRemakeInfo(0135, 01913,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chair
            {0138, new ItemRemakeInfo(0138, 02554,  7, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double sofa
            {0139, new ItemRemakeInfo(0139, 03230, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 00, 06, 14, 14, 14, 14}, false)}, // futon
            {0140, new ItemRemakeInfo(0140, 01058,  3, new byte[] {09, 07, 12, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // music stand
            {0142, new ItemRemakeInfo(0142, 01170,  4, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // swinging bench
            {0143, new ItemRemakeInfo(0143, 02010,  3, new byte[] {00, 12, 12, 07, 14, 14, 14, 14}, new byte[] {10, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ball
            {0145, new ItemRemakeInfo(0145, 01852,  7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box sofa
            {0146, new ItemRemakeInfo(0146, 01853,  7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box corner sofa
            {0147, new ItemRemakeInfo(0147, 03282,  5, new byte[] {12, 07, 05, 06, 01, 11, 14, 14}, new byte[] {00, 00, 00, 00, 00, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up toaster
            {0148, new ItemRemakeInfo(0148, 01092,  4, new byte[] {01, 06, 02, 04, 10, 14, 14, 14}, new byte[] {07, 07, 12, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // popcorn machine
            {0149, new ItemRemakeInfo(0149, 01881,  4, new byte[] {01, 05, 06, 08, 06, 14, 14, 14}, new byte[] {12, 12, 11, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic canister
            {0150, new ItemRemakeInfo(0150, 03582,  3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {01, 04, 07, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book
            {0151, new ItemRemakeInfo(0151, 02614,  5, new byte[] {06, 07, 02, 03, 12, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain bike
            {0152, new ItemRemakeInfo(0152, 01032,  7, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 11, 13, 13, 02, 13, 14}, false)}, // magazine rack
            {0153, new ItemRemakeInfo(0153, 01870,  7, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 07, 04, 00, 07, 14, 14},  true)}, // mug
            {0154, new ItemRemakeInfo(0154, 03305,  6, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 00, 13, 13, 14, 14, 14}, false)}, // baby chair
            {0155, new ItemRemakeInfo(0155, 02771,  5, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round space heater
            {0156, new ItemRemakeInfo(0156, 00144,  4, new byte[] {10, 09, 06, 07, 12, 14, 14, 14}, new byte[] {10, 09, 00, 05, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // manhole cover
            {0157, new ItemRemakeInfo(0157, 01050,  7, new byte[] {12, 10, 11, 00, 06, 07, 02, 05}, new byte[] {01, 06, 00, 00, 03, 07, 02, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mixer
            {0158, new ItemRemakeInfo(0158, 01128,  6, new byte[] {12, 05, 01, 02, 07, 06, 10, 14}, new byte[] {11, 04, 12, 12, 12, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing machine
            {0160, new ItemRemakeInfo(0160, 03588,  7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // signpost
            {0161, new ItemRemakeInfo(0161, 03122,  7, new byte[] {08, 00, 09, 11, 07, 06, 04, 02}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini DIY workbench
            {0166, new ItemRemakeInfo(0166, 01042,  4, new byte[] {01, 07, 04, 10, 09, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metronome
            {0167, new ItemRemakeInfo(0167, 01866,  4, new byte[] {00, 09, 12, 05, 01, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // menu chalkboard
            {0168, new ItemRemakeInfo(0168, 03436,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden wardrobe
            {0169, new ItemRemakeInfo(0169, 03438,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden end table
            {0171, new ItemRemakeInfo(0171, 00330,  4, new byte[] {01, 07, 06, 12, 10, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbecue
            {0172, new ItemRemakeInfo(0172, 00146,  7, new byte[] {01, 04, 07, 12, 01, 06, 01, 07}, new byte[] {01, 04, 07, 12, 12, 12, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cone
            {0173, new ItemRemakeInfo(0173, 03346,  7, new byte[] {05, 06, 00, 08, 07, 00, 02, 10}, new byte[] {05, 06, 00, 08, 04, 06, 05, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // public bench
            {0174, new ItemRemakeInfo(0174, 01348,  4, new byte[] {05, 02, 07, 01, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hamster cage
            {0175, new ItemRemakeInfo(0175, 01598,  4, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise ball
            {0176, new ItemRemakeInfo(0176, 00531,  6, new byte[] {06, 06, 06, 06, 06, 00, 12, 14}, new byte[] {06, 02, 06, 13, 01, 09, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hedge standee
            {0177, new ItemRemakeInfo(0177, 00533,  4, new byte[] {06, 02, 06, 00, 12, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree standee
            {0178, new ItemRemakeInfo(0178, 00530,  3, new byte[] {06, 06, 08, 12, 14, 14, 14, 14}, new byte[] {06, 06, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grass standee
            {0179, new ItemRemakeInfo(0179, 00532,  5, new byte[] {06, 02, 06, 10, 00, 12, 14, 14}, new byte[] {06, 02, 06, 01, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain standee
            {0180, new ItemRemakeInfo(0180, 01620,  6, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 05, 12, 14, 14, 14, 14}, false)}, // hammock
            {0181, new ItemRemakeInfo(0181, 03468, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 01, 07, 02, 04, 07, 12, 14}, new byte[] {13, 12, 01, 02, 04, 07, 12, 14}, false)}, // beach towel
            {0182, new ItemRemakeInfo(0182, 00664,  5, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {12, 10, 05, 12, 06, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach chair
            {0183, new ItemRemakeInfo(0183, 01029,  2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 00, 11, 14, 14, 14}, false)}, // low screen
            {0184, new ItemRemakeInfo(0184, 01082,  5, new byte[] {09, 00, 01, 09, 08, 11, 14, 14}, new byte[] {01, 04, 07, 06, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // picnic basket
            {0185, new ItemRemakeInfo(0185, 01621,  5, new byte[] {05, 13, 02, 13, 06, 10, 14, 14}, new byte[] {12, 12, 12, 12, 06, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn chair
            {0186, new ItemRemakeInfo(0186, 03348,  5, new byte[] {04, 02, 06, 00, 13, 13, 14, 14}, new byte[] {07, 03, 01, 10, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic pool
            {0188, new ItemRemakeInfo(0188, 03581,  2, new byte[] {09, 07, 00, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish-drying rack
            {0189, new ItemRemakeInfo(0189, 01624,  7, new byte[] {01, 03, 07, 04, 00, 06, 01, 10}, new byte[] {04, 07, 05, 09, 06, 07, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden gnome
            {0190, new ItemRemakeInfo(0190, 00865,  4, new byte[] {09, 02, 04, 12, 10, 14, 14, 14}, new byte[] {07, 07, 06, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdcage
            {0192, new ItemRemakeInfo(0192, 03407,  4, new byte[] {10, 04, 12, 01, 08, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // katana
            {0193, new ItemRemakeInfo(0193, 01757,  5, new byte[] {12, 10, 01, 05, 02, 07, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // claw-foot tub
            {0194, new ItemRemakeInfo(0194, 01227,  5, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deluxe washer
            {0195, new ItemRemakeInfo(0195, 03590,  3, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 13, 14}, false)}, // desktop computer
            {0196, new ItemRemakeInfo(0196, 02553,  2, new byte[] {01, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron frame
            {0197, new ItemRemakeInfo(0197, 00085,  3, new byte[] {06, 06, 00, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // train set
            {0199, new ItemRemakeInfo(0199, 01043,  3, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microwave
            {0200, new ItemRemakeInfo(0200, 01185,  7, new byte[] {01, 06, 04, 07, 09, 12, 10, 07}, new byte[] {01, 06, 04, 07, 09, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // phone box
            {0201, new ItemRemakeInfo(0201, 02335,  5, new byte[] {01, 12, 12, 12, 07, 09, 14, 14}, new byte[] {12, 10, 05, 12, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lighthouse
            {0202, new ItemRemakeInfo(0202, 01797,  6, new byte[] {08, 08, 09, 12, 12, 10, 12, 14}, new byte[] {08, 06, 08, 10, 00, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decoy duck
            {0203, new ItemRemakeInfo(0203, 03443,  5, new byte[] {07, 06, 05, 07, 02, 10, 14, 14}, new byte[] {05, 07, 04, 09, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing project
            {0204, new ItemRemakeInfo(0204, 03416,  7, new byte[] {12, 03, 00, 05, 06, 13, 13, 13}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soft-serve lamp
            {0205, new ItemRemakeInfo(0205, 03307,  6, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 11, 07, 14, 14, 14}, false)}, // digital scale
            {0206, new ItemRemakeInfo(0206, 02329,  5, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire toy
            {0207, new ItemRemakeInfo(0207, 03583,  3, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-boat flag
            {0208, new ItemRemakeInfo(0208, 03558,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo wall decoration
            {0209, new ItemRemakeInfo(0209, 03554,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo candleholder
            {0210, new ItemRemakeInfo(0210, 03556,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {10, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stopblock
            {0211, new ItemRemakeInfo(0211, 03551,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 03, 02, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo shelf
            {0213, new ItemRemakeInfo(0213, 03553,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo partition
            {0215, new ItemRemakeInfo(0215, 03557,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo floor lamp
            {0216, new ItemRemakeInfo(0216, 00710,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo bench
            {0218, new ItemRemakeInfo(0218, 01708,  7, new byte[] {01, 07, 06, 04, 02, 11, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cassette player
            {0220, new ItemRemakeInfo(0220, 02776,  4, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tankless toilet
            {0221, new ItemRemakeInfo(0221, 00742,  3, new byte[] {00, 09, 08, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fireplace
            {0222, new ItemRemakeInfo(0222, 02770,  1, new byte[] {09, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chessboard
            {0223, new ItemRemakeInfo(0223, 01411,  2, new byte[] {05, 07, 04, 14, 14, 14, 14, 14}, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // globe
            {0224, new ItemRemakeInfo(0224, 00739,  4, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tea table
            {0226, new ItemRemakeInfo(0226, 03467,  3, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 01, 11, 14, 14, 14, 14}, false)}, // tea set
            {0227, new ItemRemakeInfo(0227, 01229,  2, new byte[] {12, 10, 12, 14, 14, 14, 14, 14}, new byte[] {12, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom sink
            {0228, new ItemRemakeInfo(0228, 00907,  4, new byte[] {01, 07, 06, 11, 10, 14, 14, 14}, new byte[] {11, 10, 06, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vacuum cleaner
            {0229, new ItemRemakeInfo(0229, 00908,  6, new byte[] {11, 12, 10, 01, 00, 06, 02, 14}, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright vacuum
            {0230, new ItemRemakeInfo(0230, 01892,  3, new byte[] {08, 12, 10, 09, 14, 14, 14, 14}, new byte[] {05, 02, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hourglass
            {0231, new ItemRemakeInfo(0231, 01117,  1, new byte[] {00, 11, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sand castle
            {0232, new ItemRemakeInfo(0232, 00333,  5, new byte[] {09, 09, 09, 01, 04, 12, 14, 14}, new byte[] {07, 09, 12, 07, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdhouse
            {0234, new ItemRemakeInfo(0234, 03444, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 08, 13, 14, 14, 14}, false)}, // wheelchair
            {0236, new ItemRemakeInfo(0236, 01143,  2, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {08, 08, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // smoker
            {0239, new ItemRemakeInfo(0239, 01845,  6, new byte[] {01, 07, 06, 05, 10, 04, 12, 14}, new byte[] {00, 00, 00, 09, 09, 09, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple kettle
            {0240, new ItemRemakeInfo(0240, 01319,  2, new byte[] {12, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microscope
            {0241, new ItemRemakeInfo(0241, 03595,  3, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // park clock
            {0242, new ItemRemakeInfo(0242, 00918,  5, new byte[] {12, 12, 07, 02, 04, 12, 14, 14}, new byte[] {12, 06, 07, 02, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // coffee cup
            {0244, new ItemRemakeInfo(0244, 02012,  6, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chalkboard
            {0246, new ItemRemakeInfo(0246, 01849, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 07, 13, 14, 14, 14, 14}, false)}, // kotatsu
            {0248, new ItemRemakeInfo(0248, 01823,  3, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // trash bags
            {0249, new ItemRemakeInfo(0249, 01783,  2, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, false)}, // corkboard
            {0250, new ItemRemakeInfo(0250, 01632,  5, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // golf bag
            {0252, new ItemRemakeInfo(0252, 03442,  5, new byte[] {08, 00, 09, 12, 04, 10, 14, 14}, new byte[] {00, 09, 00, 01, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sturdy sewing box
            {0253, new ItemRemakeInfo(0253, 01241,  7, new byte[] {08, 09, 09, 10, 12, 05, 07, 01}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DIY workbench
            {0254, new ItemRemakeInfo(0254, 03586, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 03, 04, 05, 09, 13, 14}, false)}, // magazine
            {0255, new ItemRemakeInfo(0255, 01199,  4, new byte[] {00, 01, 04, 06, 12, 14, 14, 14}, new byte[] {01, 02, 06, 07, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tricycle
            {0256, new ItemRemakeInfo(0256, 03340,  4, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer decoration
            {0257, new ItemRemakeInfo(0257, 01899,  3, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, false)}, // autograph cards
            {0258, new ItemRemakeInfo(0258, 00338,  4, new byte[] {01, 00, 04, 07, 06, 14, 14, 14}, new byte[] {12, 10, 12, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn mower
            {0259, new ItemRemakeInfo(0259, 01802,  5, new byte[] {01, 04, 12, 09, 06, 02, 14, 14}, new byte[] {05, 04, 12, 09, 06, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 05, 06, 12, 14, 14, 14, 14}, false)}, // drink machine
            {0263, new ItemRemakeInfo(0263, 01434,  7, new byte[] {06, 11, 04, 00, 07, 02, 12, 01}, new byte[] {07, 10, 00, 11, 05, 03, 07, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleeping bag
            {0266, new ItemRemakeInfo(0266, 01868,  5, new byte[] {07, 01, 02, 04, 12, 10, 14, 14}, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // desk mirror
            {0267, new ItemRemakeInfo(0267, 00997,  5, new byte[] {10, 12, 04, 06, 02, 09, 14, 14}, new byte[] {01, 09, 10, 08, 12, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // incense burner
            {0268, new ItemRemakeInfo(0268, 01495,  5, new byte[] {01, 04, 06, 02, 10, 12, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dolly
            {0269, new ItemRemakeInfo(0269, 01628,  2, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden lantern
            {0270, new ItemRemakeInfo(0270, 03584,  3, new byte[] {01, 05, 12, 10, 14, 14, 14, 14}, new byte[] {13, 13, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // writing poster
            {0271, new ItemRemakeInfo(0271, 03445,  3, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 04, 13, 14, 14, 14, 14}, false)}, // standard umbrella stand
            {0272, new ItemRemakeInfo(0272, 01836,  7, new byte[] {12, 08, 09, 02, 07, 06, 05, 03}, new byte[] {12, 12, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // humidifier
            {0273, new ItemRemakeInfo(0273, 01234,  4, new byte[] {05, 01, 04, 06, 11, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable toilet
            {0274, new ItemRemakeInfo(0274, 01308,  5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school chair
            {0275, new ItemRemakeInfo(0275, 01328,  5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school desk
            {0277, new ItemRemakeInfo(0277, 00957,  4, new byte[] {12, 02, 04, 06, 00, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ventilation fan
            {0279, new ItemRemakeInfo(0279, 00896,  5, new byte[] {08, 09, 04, 11, 02, 12, 14, 14}, new byte[] {08, 08, 08, 07, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat tower
            {0281, new ItemRemakeInfo(0281, 00839,  3, new byte[] {11, 12, 10, 07, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // safe
            {0282, new ItemRemakeInfo(0282, 03064,  3, new byte[] {04, 01, 07, 06, 14, 14, 14, 14}, new byte[] {12, 12, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cooler box
            {0284, new ItemRemakeInfo(0284, 01792, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 01, 13, 05, 14, 14}, new byte[] {12, 13, 06, 01, 13, 13, 14, 14}, false)}, // cushion
            {0285, new ItemRemakeInfo(0285, 01499,  5, new byte[] {00, 08, 09, 06, 01, 09, 14, 14}, new byte[] {08, 08, 09, 07, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // Papa bear
            {0286, new ItemRemakeInfo(0286, 01501,  5, new byte[] {08, 08, 09, 04, 07, 13, 14, 14}, new byte[] {12, 08, 09, 02, 12, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // Baby bear
            {0287, new ItemRemakeInfo(0287, 01500,  5, new byte[] {02, 08, 09, 12, 11, 11, 14, 14}, new byte[] {08, 08, 09, 02, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // Mama bear
            {0290, new ItemRemakeInfo(0290, 03562,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall rack
            {0291, new ItemRemakeInfo(0291, 03559,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall lamp
            {0292, new ItemRemakeInfo(0292, 03271,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cupboard
            {0293, new ItemRemakeInfo(0293, 03270,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {11, 11, 11, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood kitchenette
            {0294, new ItemRemakeInfo(0294, 03275,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood clock
            {0296, new ItemRemakeInfo(0296, 03193,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood chair
            {0297, new ItemRemakeInfo(0297, 03196,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood dresser
            {0298, new ItemRemakeInfo(0298, 03191,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood table
            {0299, new ItemRemakeInfo(0299, 03200,  4, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 05, 09, 14, 14, 14, 14, 14}, false)}, // ironwood bed
            {0300, new ItemRemakeInfo(0300, 03509,  5, new byte[] {08, 09, 08, 08, 09, 12, 14, 14}, new byte[] {10, 06, 10, 01, 11, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden bench
            {0301, new ItemRemakeInfo(0301, 03194,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood low table
            {0302, new ItemRemakeInfo(0302, 03195,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cart
            {0303, new ItemRemakeInfo(0303, 01626,  4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden chair
            {0304, new ItemRemakeInfo(0304, 01627,  4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden table
            {0305, new ItemRemakeInfo(0305, 01625,  4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden bench
            {0306, new ItemRemakeInfo(0306, 03563,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron shelf
            {0307, new ItemRemakeInfo(0307, 03561,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 14, 14, 14, 14, 14, 14}, false)}, // iron hanger stand
            {0308, new ItemRemakeInfo(0308, 03560,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron worktable
            {0309, new ItemRemakeInfo(0309, 00998,  6, new byte[] {12, 04, 01, 08, 09, 10, 11, 14}, new byte[] {12, 12, 10, 12, 12, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitchen island
            {0310, new ItemRemakeInfo(0310, 00383,  6, new byte[] {08, 01, 09, 04, 12, 10, 02, 14}, new byte[] {09, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // acoustic guitar
            {0311, new ItemRemakeInfo(0311, 01753,  5, new byte[] {12, 09, 06, 02, 08, 10, 14, 14}, new byte[] {05, 00, 06, 02, 06, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aroma pot
            {0312, new ItemRemakeInfo(0312, 00725,  2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 02, 06, 00, 11, 14, 14, 14}, false)}, // paper lantern
            {0313, new ItemRemakeInfo(0313, 01799,  4, new byte[] {09, 06, 04, 01, 10, 14, 14, 14}, new byte[] {09, 09, 09, 12, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // doghouse
            {0314, new ItemRemakeInfo(0314, 01631,  4, new byte[] {01, 05, 09, 08, 11, 14, 14, 14}, new byte[] {11, 12, 09, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden faucet
            {0316, new ItemRemakeInfo(0316, 00929,  5, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air conditioner
            {0317, new ItemRemakeInfo(0317, 00928,  2, new byte[] {09, 11, 07, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot rack
            {0318, new ItemRemakeInfo(0318, 03616,  7, new byte[] {12, 01, 04, 07, 10, 09, 08, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // system kitchen
            {0320, new ItemRemakeInfo(0320, 03623,  3, new byte[] {06, 02, 04, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toy box
            {0321, new ItemRemakeInfo(0321, 03618,  3, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 14, 14, 14, 14, 14}, false)}, // cutting board
            {0322, new ItemRemakeInfo(0322, 03622,  3, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, false)}, // floor seat
            {0323, new ItemRemakeInfo(0323, 03621,  7, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 05, 00, 07, 02, 13, 13}, false)}, // loft bed with desk
            {0324, new ItemRemakeInfo(0324, 03617,  7, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 01, 13, 04, 14, 14, 14},  true)}, // stall
            {0325, new ItemRemakeInfo(0325, 01263,  1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear wardrobe
            {0326, new ItemRemakeInfo(0326, 03658,  2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo basket
            {0327, new ItemRemakeInfo(0327, 03672,  6, new byte[] {07, 07, 07, 12, 12, 12, 07, 14}, new byte[] {07, 04, 00, 01, 02, 06, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard box
            {0328, new ItemRemakeInfo(0328, 01081,  3, new byte[] {10, 12, 09, 08, 14, 14, 14, 14}, new byte[] {12, 10, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright piano
            {0329, new ItemRemakeInfo(0329, 03675,  2, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hay bed
            {0334, new ItemRemakeInfo(0334, 03697,  7, new byte[] {12, 07, 01, 02, 04, 05, 06, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable radio
            {0335, new ItemRemakeInfo(0335, 03699,  6, new byte[] {10, 01, 10, 10, 10, 10, 10, 10}, new byte[] {12, 13, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish print
            {0336, new ItemRemakeInfo(0336, 03702,  3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 02, 14, 14, 14, 14, 14}, false)}, // writing chair
            {0337, new ItemRemakeInfo(0337, 03701,  3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // writing desk
            {0340, new ItemRemakeInfo(0340, 00808,  4, new byte[] {09, 12, 06, 01, 07, 14, 14, 14}, new byte[] {08, 12, 12, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush table
            {0342, new ItemRemakeInfo(0342, 01779, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, false)}, // table with cloth
            {0343, new ItemRemakeInfo(0343, 03499,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen arch
            {0344, new ItemRemakeInfo(0344, 03502,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 12, 11, 09, 14, 14, 14, 14}, false)}, // frozen bed
            {0345, new ItemRemakeInfo(0345, 03500,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen pillar
            {0346, new ItemRemakeInfo(0346, 03498,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen partition
            {0347, new ItemRemakeInfo(0347, 03497,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen table
            {0348, new ItemRemakeInfo(0348, 03504,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen tree
            {0350, new ItemRemakeInfo(0350, 03505,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen counter
            {0351, new ItemRemakeInfo(0351, 03503,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen chair
            {0352, new ItemRemakeInfo(0352, 03501,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen sculpture
            {0353, new ItemRemakeInfo(0353, 01861, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {06, 01, 11, 13, 13, 02, 13, 14}, false)}, // stacked magazines
            {0354, new ItemRemakeInfo(0354, 00832,  6, new byte[] {04, 06, 07, 01, 05, 02, 10, 14}, new byte[] {10, 10, 10, 10, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern office chair
            {0355, new ItemRemakeInfo(0355, 00840,  3, new byte[] {12, 08, 09, 11, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office desk
            {0356, new ItemRemakeInfo(0356, 03692,  2, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 04, 07, 14, 14, 14, 14}, false)}, // plain wooden shop sign
            {0357, new ItemRemakeInfo(0357, 01759,  3, new byte[] {13, 13, 13, 08, 14, 14, 14, 14}, new byte[] {12, 12, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stack of books
            {0358, new ItemRemakeInfo(0358, 02020,  3, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 09, 14, 14, 14, 14, 14}, false)}, // director's chair
            {0359, new ItemRemakeInfo(0359, 00955,  3, new byte[] {06, 06, 01, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exit sign
            {0360, new ItemRemakeInfo(0360, 00716,  4, new byte[] {07, 07, 07, 07, 08, 14, 14, 14}, new byte[] {06, 01, 06, 00, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // screen
            {0362, new ItemRemakeInfo(0362, 03587,  2, new byte[] {07, 07, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-rod stand
            {0363, new ItemRemakeInfo(0363, 03591,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday candles
            {0364, new ItemRemakeInfo(0364, 03592,  2, new byte[] {12, 09, 02, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday cake
            {0365, new ItemRemakeInfo(0365, 03593,  5, new byte[] {12, 02, 05, 06, 00, 11, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday table
            {0366, new ItemRemakeInfo(0366, 03594,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday sign
            {0367, new ItemRemakeInfo(0367, 03596,  2, new byte[] {12, 00, 11, 14, 14, 14, 14, 14}, new byte[] {04, 05, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pool
            {0368, new ItemRemakeInfo(0368, 00891,  4, new byte[] {01, 04, 07, 09, 02, 14, 14, 14}, new byte[] {09, 12, 09, 09, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // holiday candle
            {0370, new ItemRemakeInfo(0370, 01189,  3, new byte[] {10, 06, 13, 10, 14, 14, 14, 14}, new byte[] {10, 09, 13, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire stack
            {0373, new ItemRemakeInfo(0373, 00682,  4, new byte[] {09, 06, 09, 01, 12, 14, 14, 14}, new byte[] {08, 00, 10, 10, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boomerang
            {0374, new ItemRemakeInfo(0374, 00796,  1, new byte[] {09, 00, 14, 14, 14, 14, 14, 14}, new byte[] {08, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro stereo
            {0375, new ItemRemakeInfo(0375, 03773,  2, new byte[] {10, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // terrarium
            {0376, new ItemRemakeInfo(0376, 03775,  2, new byte[] {10, 09, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging terrarium
            {0377, new ItemRemakeInfo(0377, 03776,  2, new byte[] {00, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 01, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick well
            {0378, new ItemRemakeInfo(0378, 03785,  3, new byte[] {06, 07, 01, 06, 14, 14, 14, 14}, new byte[] {11, 09, 10, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // potted ivy
            {0379, new ItemRemakeInfo(0379, 03784,  5, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den chair
            {0380, new ItemRemakeInfo(0380, 03783,  4, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den desk
            {0381, new ItemRemakeInfo(0381, 01652,  4, new byte[] {01, 07, 04, 09, 06, 14, 14, 14}, new byte[] {07, 12, 05, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // matryoshka
            {0383, new ItemRemakeInfo(0383, 00805,  4, new byte[] {09, 12, 04, 01, 07, 14, 14, 14}, new byte[] {09, 12, 04, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush lamp
            {0385, new ItemRemakeInfo(0385, 03808,  4, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {09, 12, 03, 01, 00, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush log
            {0387, new ItemRemakeInfo(0387, 03806,  4, new byte[] {09, 12, 06, 01, 00, 14, 14, 14}, new byte[] {08, 12, 06, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush partition
            {0389, new ItemRemakeInfo(0389, 03805,  4, new byte[] {00, 12, 11, 01, 07, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush parasol
            {0391, new ItemRemakeInfo(0391, 03816,  3, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // streetlamp
            {0392, new ItemRemakeInfo(0392, 03818,  4, new byte[] {00, 08, 06, 04, 13, 14, 14, 14}, new byte[] {04, 01, 12, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pennant
            {0393, new ItemRemakeInfo(0393, 03819,  5, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil-barrel bathtub
            {0394, new ItemRemakeInfo(0394, 03820,  3, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan
            {0395, new ItemRemakeInfo(0395, 03821,  4, new byte[] {12, 10, 02, 06, 07, 14, 14, 14}, new byte[] {12, 11, 02, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air circulator
            {0396, new ItemRemakeInfo(0396, 00915,  6, new byte[] {08, 06, 04, 07, 01, 12, 10, 14}, new byte[] {08, 09, 09, 08, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cuckoo clock
            {0397, new ItemRemakeInfo(0397, 03681,  7, new byte[] {10, 01, 12, 04, 09, 06, 06, 07}, new byte[] {10, 10, 12, 12, 09, 09, 08, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // piano bench
            {0398, new ItemRemakeInfo(0398, 03624,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute bed
            {0399, new ItemRemakeInfo(0399, 00331,  3, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdbath
            {0400, new ItemRemakeInfo(0400, 03683,  5, new byte[] {07, 00, 09, 08, 11, 10, 14, 14}, new byte[] {12, 12, 06, 12, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plain sink
            {0402, new ItemRemakeInfo(0402, 00849,  6, new byte[] {10, 12, 00, 09, 04, 01, 02, 14}, new byte[] {09, 11, 10, 08, 10, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // amp
            {0403, new ItemRemakeInfo(0403, 03431,  7, new byte[] {06, 05, 01, 07, 12, 10, 11, 09}, new byte[] {06, 12, 01, 07, 12, 09, 11, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall fan
            {0404, new ItemRemakeInfo(0404, 02014,  2, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall desk
            {0405, new ItemRemakeInfo(0405, 03822,  2, new byte[] {10, 09, 10, 14, 14, 14, 14, 14}, new byte[] {11, 01, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pro tape recorder
            {0406, new ItemRemakeInfo(0406, 02013,  1, new byte[] {00, 09, 14, 14, 14, 14, 14, 14}, new byte[] {08, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall bench
            {0407, new ItemRemakeInfo(0407, 01157,  3, new byte[] {01, 09, 12, 10, 14, 14, 14, 14}, new byte[] {11, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick oven
            {0408, new ItemRemakeInfo(0408, 01171,  5, new byte[] {10, 01, 04, 07, 11, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // synthesizer
            {0409, new ItemRemakeInfo(0409, 01221,  2, new byte[] {10, 11, 01, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // video camera
            {0410, new ItemRemakeInfo(0410, 00941,  3, new byte[] {10, 12, 00, 02, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 07, 02},  true)}, // DJ's turntable
            {0414, new ItemRemakeInfo(0414, 04116,  6, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whiteboard
            {0415, new ItemRemakeInfo(0415, 04066,  5, new byte[] {06, 02, 05, 00, 12, 13, 14, 14}, new byte[] {01, 02, 05, 00, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated tree
            {0416, new ItemRemakeInfo(0416, 04074,  4, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated reindeer
            {0417, new ItemRemakeInfo(0417, 04108,  3, new byte[] {07, 02, 04, 12, 14, 14, 14, 14}, new byte[] {01, 06, 00, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated present
            {0418, new ItemRemakeInfo(0418, 04131,  3, new byte[] {05, 02, 07, 12, 14, 14, 14, 14}, new byte[] {05, 02, 00, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated snowflakes
            {0419, new ItemRemakeInfo(0419, 04099,  2, new byte[] {08, 12, 08, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // formal paper
            {0420, new ItemRemakeInfo(0420, 04068,  4, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 02, 07, 06, 14, 14, 14}, false)}, // table setting
            {0421, new ItemRemakeInfo(0421, 04230,  5, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glass holder with candle
            {0422, new ItemRemakeInfo(0422, 03995,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute DIY table
            {0423, new ItemRemakeInfo(0423, 03996,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wall-mounted clock
            {0424, new ItemRemakeInfo(0424, 03997,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wardrobe
            {0425, new ItemRemakeInfo(0425, 03998,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute sofa
            {0426, new ItemRemakeInfo(0426, 03999,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute chair
            {0427, new ItemRemakeInfo(0427, 04000,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 12, 12, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute tea table
            {0428, new ItemRemakeInfo(0428, 04001,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute vanity
            {0429, new ItemRemakeInfo(0429, 04002,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 03, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute floor lamp
            {0430, new ItemRemakeInfo(0430, 04003,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute music player
            {0431, new ItemRemakeInfo(0431, 02586,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden chair
            {0432, new ItemRemakeInfo(0432, 03943,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood DIY workbench
            {0433, new ItemRemakeInfo(0433, 03946,  4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor table
            {0434, new ItemRemakeInfo(0434, 03947,  4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor bench
            {0435, new ItemRemakeInfo(0435, 03987,  5, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted phone
            {0436, new ItemRemakeInfo(0436, 04009,  6, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cordless phone
            {0437, new ItemRemakeInfo(0437, 04101,  3, new byte[] {12, 01, 09, 10, 14, 14, 14, 14}, new byte[] {12, 01, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, false)}, // fax machine
            {0438, new ItemRemakeInfo(0438, 04279,  5, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {08, 08, 07, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen-treat set
            {0440, new ItemRemakeInfo(0440, 04027,  4, new byte[] {07, 02, 03, 12, 13, 14, 14, 14}, new byte[] {05, 06, 06, 07, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floral swag
            {0441, new ItemRemakeInfo(0441, 03396,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden table
            {0442, new ItemRemakeInfo(0442, 04034, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 05, 00, 14, 14, 14, 14}, false)}, // scattered papers
            {0443, new ItemRemakeInfo(0443, 04135,  3, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // freezer
            {0444, new ItemRemakeInfo(0444, 03965,  3, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 09, 13, 14, 14, 14, 14}, false)}, // painting set
            {0445, new ItemRemakeInfo(0445, 04030,  3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {12, 09, 02, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom towel rack
            {0446, new ItemRemakeInfo(0446, 03948,  4, new byte[] {12, 02, 10, 09, 05, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // accessories stand
            {0448, new ItemRemakeInfo(0448, 04025,  5, new byte[] {00, 12, 04, 06, 12, 12, 14, 14}, new byte[] {12, 09, 08, 09, 05, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // unglazed dish set
            {0451, new ItemRemakeInfo(0451, 03991,  5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 01, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // festive tree
            {0452, new ItemRemakeInfo(0452, 03966,  5, new byte[] {06, 04, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 02, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // big festive tree
            {0453, new ItemRemakeInfo(0453, 04067,  5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 12, 07, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tabletop festive tree
            {0454, new ItemRemakeInfo(0454, 03993,  7, new byte[] {01, 07, 06, 04, 02, 07, 05, 10}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // analog kitchen scale
            {0455, new ItemRemakeInfo(0455, 03961,  1, new byte[] {05, 03, 14, 14, 14, 14, 14, 14}, new byte[] {03, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fortune-telling set
            {0456, new ItemRemakeInfo(0456, 00669,  3, new byte[] {08, 09, 12, 04, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ukulele
            {0457, new ItemRemakeInfo(0457, 04006,  3, new byte[] {08, 02, 05, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // climbing wall
            {0458, new ItemRemakeInfo(0458, 04119,  3, new byte[] {08, 06, 08, 08, 14, 14, 14, 14}, new byte[] {08, 06, 02, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // macrame tapestry
            {0460, new ItemRemakeInfo(0460, 03992,  3, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // key holder
            {0461, new ItemRemakeInfo(0461, 03967,  3, new byte[] {09, 12, 09, 02, 14, 14, 14, 14}, new byte[] {11, 11, 10, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // broom and dustpan
            {0462, new ItemRemakeInfo(0462, 04076,  1, new byte[] {02, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nail-art set
            {0463, new ItemRemakeInfo(0463, 00889,  5, new byte[] {07, 01, 04, 06, 09, 10, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camp stove
            {0465, new ItemRemakeInfo(0465, 04014,  7, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding floor lamp
            {0466, new ItemRemakeInfo(0466, 04338,  6, new byte[] {01, 07, 05, 06, 02, 10, 00, 14}, new byte[] {12, 10, 10, 10, 12, 01, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable record player
            {0467, new ItemRemakeInfo(0467, 04013,  2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // punching bag
            {0468, new ItemRemakeInfo(0468, 04081,  7, new byte[] {06, 07, 01, 04, 11, 06, 12, 05}, new byte[] {06, 07, 01, 04, 10, 09, 12, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camping cot
            {0469, new ItemRemakeInfo(0469, 04075,  1, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gong
            {0470, new ItemRemakeInfo(0470, 04052,  5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan bed
            {0471, new ItemRemakeInfo(0471, 04113,  5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {05, 06, 04, 08, 05, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hose reel
            {0472, new ItemRemakeInfo(0472, 03962,  7, new byte[] {05, 06, 03, 02, 07, 13, 13, 08}, new byte[] {05, 06, 03, 02, 07, 12, 13, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable sofa
            {0474, new ItemRemakeInfo(0474, 04094,  3, new byte[] {09, 04, 12, 10, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floating-biotope planter
            {0475, new ItemRemakeInfo(0475, 04073,  5, new byte[] {08, 12, 05, 00, 07, 11, 14, 14}, new byte[] {08, 12, 05, 00, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // classic pitcher
            {0476, new ItemRemakeInfo(0476, 00870,  3, new byte[] {12, 04, 10, 02, 14, 14, 14, 14}, new byte[] {13, 13, 10, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book stands
            {0477, new ItemRemakeInfo(0477, 04379,  6, new byte[] {12, 08, 09, 01, 07, 02, 12, 14}, new byte[] {06, 07, 12, 00, 06, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // springy ride-on
            {0478, new ItemRemakeInfo(0478, 03950,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique chair
            {0479, new ItemRemakeInfo(0479, 03951,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique console table
            {0480, new ItemRemakeInfo(0480, 03952,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique table
            {0481, new ItemRemakeInfo(0481, 03953,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique phone
            {0482, new ItemRemakeInfo(0482, 03954,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique clock
            {0483, new ItemRemakeInfo(0483, 03955,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique vanity
            {0484, new ItemRemakeInfo(0484, 03956,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bureau
            {0485, new ItemRemakeInfo(0485, 03957,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bed
            {0486, new ItemRemakeInfo(0486, 03958,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique mini table
            {0487, new ItemRemakeInfo(0487, 03959,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique wardrobe
            {0488, new ItemRemakeInfo(0488, 04111,  7, new byte[] {05, 01, 07, 08, 10, 09, 11, 07}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old-fashioned alarm clock
            {0489, new ItemRemakeInfo(0489, 04029,  7, new byte[] {10, 08, 06, 04, 01, 07, 00, 12}, new byte[] {10, 08, 06, 04, 01, 10, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rotary phone
            {0490, new ItemRemakeInfo(0490, 01606,  5, new byte[] {08, 09, 12, 12, 01, 10, 14, 14}, new byte[] {08, 09, 12, 11, 10, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // serving cart
            {0491, new ItemRemakeInfo(0491, 04392,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magic kit
            {0492, new ItemRemakeInfo(0492, 03960,  5, new byte[] {04, 01, 06, 07, 08, 13, 14, 14}, new byte[] {12, 12, 12, 09, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handy water cooler
            {0493, new ItemRemakeInfo(0493, 03949,  4, new byte[] {01, 01, 01, 02, 12, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anthurium plant
            {0494, new ItemRemakeInfo(0494, 01829,  4, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {09, 05, 07, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress plant
            {0497, new ItemRemakeInfo(0497, 04129,  5, new byte[] {10, 09, 01, 07, 04, 12, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monstera
            {0498, new ItemRemakeInfo(0498, 04132,  4, new byte[] {12, 09, 06, 04, 10, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // yucca
            {0499, new ItemRemakeInfo(0499, 04080,  6, new byte[] {12, 10, 08, 02, 05, 06, 05, 14}, new byte[] {12, 10, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // long bathtub
            {0500, new ItemRemakeInfo(0500, 04078,  3, new byte[] {10, 12, 01, 13, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbell
            {0501, new ItemRemakeInfo(0501, 01838, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 02, 04, 14, 14, 14, 14}, false)}, // ironing set
            {0502, new ItemRemakeInfo(0502, 04412,  2, new byte[] {02, 12, 10, 14, 14, 14, 14, 14}, new byte[] {01, 04, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cotton-candy stall
            {0503, new ItemRemakeInfo(0503, 04045,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan waste bin
            {0504, new ItemRemakeInfo(0504, 04049,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan wardrobe
            {0505, new ItemRemakeInfo(0505, 04046,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan end table
            {0506, new ItemRemakeInfo(0506, 04047,  5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan stool
            {0507, new ItemRemakeInfo(0507, 04053,  5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan armchair
            {0508, new ItemRemakeInfo(0508, 04048,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {12, 12, 12, 11, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan towel basket
            {0509, new ItemRemakeInfo(0509, 04050,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 09, 09, 12, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan table lamp
            {0510, new ItemRemakeInfo(0510, 04051,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan vanity
            {0511, new ItemRemakeInfo(0511, 04054,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan low table
            {0512, new ItemRemakeInfo(0512, 04017,  3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {10, 07, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower set
            {0513, new ItemRemakeInfo(0513, 04104,  5, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {10, 06, 08, 01, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frying pan
            {0515, new ItemRemakeInfo(0515, 04137,  6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner chair
            {0516, new ItemRemakeInfo(0516, 04138,  6, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner counter chair
            {0517, new ItemRemakeInfo(0517, 04139,  6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner counter table
            {0518, new ItemRemakeInfo(0518, 04140,  5, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, false)}, // retro gas pump
            {0519, new ItemRemakeInfo(0519, 04141,  6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner sofa
            {0520, new ItemRemakeInfo(0520, 04142,  6, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner dining table
            {0521, new ItemRemakeInfo(0521, 04143,  4, new byte[] {04, 07, 01, 02, 01, 14, 14, 14}, new byte[] {01, 00, 06, 03, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner neon sign
            {0522, new ItemRemakeInfo(0522, 04144,  6, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 04, 10, 14, 14, 14, 14, 14}, false)}, // diner neon clock
            {0523, new ItemRemakeInfo(0523, 04441,  6, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner mini table
            {0524, new ItemRemakeInfo(0524, 03406,  4, new byte[] {08, 12, 01, 04, 07, 14, 14, 14}, new byte[] {08, 12, 06, 10, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beekeeper's hive
            {0525, new ItemRemakeInfo(0525, 04023,  2, new byte[] {01, 09, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pants press
            {0526, new ItemRemakeInfo(0526, 01161,  3, new byte[] {00, 11, 12, 12, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cream and sugar
            {0528, new ItemRemakeInfo(0528, 04445,  3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, false)}, // vintage TV tray
            {0529, new ItemRemakeInfo(0529, 03619,  7, new byte[] {07, 12, 09, 00, 01, 06, 00, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soup kettle
            {0530, new ItemRemakeInfo(0530, 04546,  1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear bed
            {0531, new ItemRemakeInfo(0531, 04125,  3, new byte[] {07, 00, 09, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden bookshelf
            {0532, new ItemRemakeInfo(0532, 01840,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whirlpool bath
            {0543, new ItemRemakeInfo(0543, 04572,  7, new byte[] {07, 04, 01, 06, 06, 02, 03, 12}, new byte[] {11, 11, 11, 11, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaded floor lamp
            {0544, new ItemRemakeInfo(0544, 01744,  4, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall clock
            {0545, new ItemRemakeInfo(0545, 04133,  5, new byte[] {10, 12, 11, 05, 01, 07, 14, 14}, new byte[] {12, 12, 12, 12, 10, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-sided wall clock
            {0546, new ItemRemakeInfo(0546, 04035,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log garden lounge
            {0547, new ItemRemakeInfo(0547, 04036,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log decorative shelves
            {0548, new ItemRemakeInfo(0548, 04037,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log wall-mounted clock
            {0549, new ItemRemakeInfo(0549, 04038,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stool
            {0550, new ItemRemakeInfo(0550, 04039,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log chair
            {0551, new ItemRemakeInfo(0551, 04040,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log dining table
            {0552, new ItemRemakeInfo(0552, 04041,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 09, 05, 14, 14, 14, 14}, false)}, // log bed
            {0553, new ItemRemakeInfo(0553, 04042,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log bench
            {0554, new ItemRemakeInfo(0554, 04043,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log round table
            {0555, new ItemRemakeInfo(0555, 04044,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log extra-long sofa
            {0556, new ItemRemakeInfo(0556, 04110,  3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // essay set
            {0558, new ItemRemakeInfo(0558, 04019,  5, new byte[] {11, 01, 02, 05, 07, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stand mixer
            {0559, new ItemRemakeInfo(0559, 01125,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {12, 13, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // revolving spice rack
            {0561, new ItemRemakeInfo(0561, 04109,  3, new byte[] {11, 12, 10, 01, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-door refrigerator
            {0562, new ItemRemakeInfo(0562, 04114,  5, new byte[] {01, 07, 05, 08, 00, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tissue box
            {0563, new ItemRemakeInfo(0563, 04687,  5, new byte[] {01, 06, 04, 00, 05, 02, 14, 14}, new byte[] {11, 08, 12, 10, 00, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toolbox
            {0564, new ItemRemakeInfo(0564, 03970,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial decorative shelves
            {0565, new ItemRemakeInfo(0565, 03971,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial partition
            {0566, new ItemRemakeInfo(0566, 03972,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {07, 11, 07, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial chest
            {0567, new ItemRemakeInfo(0567, 03973,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 07, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial bed
            {0568, new ItemRemakeInfo(0568, 03974,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial low table
            {0569, new ItemRemakeInfo(0569, 04708,  4, new byte[] {09, 12, 09, 01, 07, 14, 14, 14}, new byte[] {08, 12, 09, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush low stool
            {0571, new ItemRemakeInfo(0571, 04719,  4, new byte[] {13, 13, 12, 04, 13, 14, 14, 14}, new byte[] {09, 08, 10, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // celebratory candles
            {0572, new ItemRemakeInfo(0572, 00954,  6, new byte[] {11, 01, 07, 04, 06, 12, 10, 14}, new byte[] {11, 12, 12, 10, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // espresso maker
            {0573, new ItemRemakeInfo(0573, 04722,  3, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monster statue
            {0574, new ItemRemakeInfo(0574, 01509,  7, new byte[] {01, 04, 07, 06, 02, 12, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // robot hero
            {0575, new ItemRemakeInfo(0575, 01507,  3, new byte[] {13, 13, 13, 10, 14, 14, 14, 14}, new byte[] {13, 07, 12, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // teacup ride
            {0576, new ItemRemakeInfo(0576, 04102,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 04, 01, 07, 14, 14, 14}, false)}, // poolside bed
            {0577, new ItemRemakeInfo(0577, 03977,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {13, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell arch
            {0578, new ItemRemakeInfo(0578, 03978,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {08, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell partition
            {0579, new ItemRemakeInfo(0579, 03979,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {09, 00, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell stool
            {0580, new ItemRemakeInfo(0580, 03980,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell table
            {0582, new ItemRemakeInfo(0582, 03982,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell fountain
            {0583, new ItemRemakeInfo(0583, 03983,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell bed
            {0584, new ItemRemakeInfo(0584, 03984,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell lamp
            {0585, new ItemRemakeInfo(0585, 04069, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 01, 04, 06, 07, 02, 14}, false)}, // table lamp
            {0586, new ItemRemakeInfo(0586, 04754,  2, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback gothic mirror
            {0587, new ItemRemakeInfo(0587, 04759,  6, new byte[] {01, 04, 07, 02, 06, 12, 10, 14}, new byte[] {10, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback race-car bed
            {0588, new ItemRemakeInfo(0588, 04757,  5, new byte[] {12, 01, 10, 08, 06, 11, 14, 14}, new byte[] {02, 02, 02, 02, 02, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback skull radio
            {0589, new ItemRemakeInfo(0589, 04756,  6, new byte[] {07, 01, 06, 04, 12, 11, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wall clock
            {0591, new ItemRemakeInfo(0591, 04758,  5, new byte[] {00, 09, 01, 04, 06, 12, 14, 14}, new byte[] {00, 09, 12, 12, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback mitt chair
            {0592, new ItemRemakeInfo(0592, 04762,  6, new byte[] {07, 01, 04, 07, 05, 12, 10, 14}, new byte[] {06, 12, 12, 11, 07, 00, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback container
            {0593, new ItemRemakeInfo(0593, 04753,  5, new byte[] {01, 04, 06, 02, 10, 07, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wrestling figure
            {0594, new ItemRemakeInfo(0594, 04760,  7, new byte[] {01, 04, 06, 10, 10, 12, 12, 12}, new byte[] {01, 04, 06, 00, 07, 04, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback hat table
            {0595, new ItemRemakeInfo(0595, 04761,  5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {00, 05, 04, 01, 01, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback rocket
            {0596, new ItemRemakeInfo(0596, 04077,  5, new byte[] {13, 13, 05, 00, 06, 10, 14, 14}, new byte[] {13, 13, 12, 10, 01, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // party garland
            {0598, new ItemRemakeInfo(0598, 05150,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell speaker
            {0599, new ItemRemakeInfo(0599, 02326,  3, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, new byte[] {11, 08, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water pump
            {0600, new ItemRemakeInfo(0600, 05165,  4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted candle
            {0601, new ItemRemakeInfo(0601, 04122,  3, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // cartoonist's set
            {0602, new ItemRemakeInfo(0602, 03986,  7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (20 in.)
            {0603, new ItemRemakeInfo(0603, 04072,  1, new byte[] {10, 01, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet-cleaning set
            {0604, new ItemRemakeInfo(0604, 02772,  2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy violin
            {0605, new ItemRemakeInfo(0605, 03430,  4, new byte[] {13, 12, 01, 04, 05, 14, 14, 14}, new byte[] {13, 10, 07, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // playground gym
            {0606, new ItemRemakeInfo(0606, 05337,  3, new byte[] {04, 02, 05, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // three-tiered snowperson
            {0607, new ItemRemakeInfo(0607, 05338,  7, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 12, 09, 09, 12, 08, 11, 07}, false)}, // simple panel
            {0608, new ItemRemakeInfo(0608, 01330,  2, new byte[] {00, 07, 12, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basic teacher's desk
            {0609, new ItemRemakeInfo(0609, 03471,  3, new byte[] {11, 09, 12, 09, 14, 14, 14, 14}, new byte[] {10, 11, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // light switch
            {0610, new ItemRemakeInfo(0610, 03400,  5, new byte[] {12, 10, 11, 01, 04, 06, 14, 14}, new byte[] {12, 10, 11, 02, 05, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dish-drying rack
            {0611, new ItemRemakeInfo(0611, 04308, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 11, 08, 05, 14, 14, 14}, new byte[] {03, 06, 12, 09, 04, 14, 14, 14}, false)}, // unfinished puzzle
            {0612, new ItemRemakeInfo(0612, 04093,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {02, 00, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo drum
            {0613, new ItemRemakeInfo(0613, 04015,  3, new byte[] {12, 02, 05, 11, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower booth
            {0616, new ItemRemakeInfo(0616, 04071,  1, new byte[] {06, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electronics kit
            {0617, new ItemRemakeInfo(0617, 03976,  1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange wall-mounted clock
            {0618, new ItemRemakeInfo(0618, 03975,  1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange end table
            {0619, new ItemRemakeInfo(0619, 04011,  1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry speakers
            {0620, new ItemRemakeInfo(0620, 04012,  1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry lamp
            {0622, new ItemRemakeInfo(0622, 04127,  1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach chair
            {0623, new ItemRemakeInfo(0623, 04128,  1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach surprise box
            {0624, new ItemRemakeInfo(0624, 04134,  1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // apple chair
            {0625, new ItemRemakeInfo(0625, 02596,  1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // juicy-apple TV
            {0626, new ItemRemakeInfo(0626, 04070,  3, new byte[] {00, 04, 07, 09, 14, 14, 14, 14}, new byte[] {09, 09, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street organ
            {0627, new ItemRemakeInfo(0627, 04033,  2, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // traditional tea set
            {0628, new ItemRemakeInfo(0628, 05543,  4, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stool
            {0629, new ItemRemakeInfo(0629, 03251,  4, new byte[] {11, 12, 01, 04, 10, 14, 14, 14}, new byte[] {01, 08, 00, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gas range
            {0630, new ItemRemakeInfo(0630, 04226,  2, new byte[] {04, 06, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basketball hoop
            {0641, new ItemRemakeInfo(0641, 00863,  2, new byte[] {06, 01, 04, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // billiard table
            {0642, new ItemRemakeInfo(0642, 05636,  3, new byte[] {08, 10, 09, 01, 14, 14, 14, 14}, new byte[] {10, 07, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-plank sign
            {0643, new ItemRemakeInfo(0643, 05635,  5, new byte[] {00, 01, 05, 10, 09, 06, 14, 14}, new byte[] {00, 12, 13, 06, 08, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tiny library
            {0644, new ItemRemakeInfo(0644, 04124,  2, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden fish
            {0647, new ItemRemakeInfo(0647, 05931,  2, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jail bars
            {0648, new ItemRemakeInfo(0648, 05976,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {04, 03, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo sphere
            {0650, new ItemRemakeInfo(0650, 05978,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo lunch box
            {0651, new ItemRemakeInfo(0651, 00677,  2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {11, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer scare
            {0652, new ItemRemakeInfo(0652, 06426,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Cyrano's photo
            {0653, new ItemRemakeInfo(0653, 02379,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // watering can
            {0654, new ItemRemakeInfo(0654, 06826,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nova light
            {0655, new ItemRemakeInfo(0655, 04118,  2, new byte[] {11, 08, 00, 14, 14, 14, 14, 14}, new byte[] {10, 09, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magnetic knife rack
            {0656, new ItemRemakeInfo(0656, 06832,  1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry-blossom clock
            {0657, new ItemRemakeInfo(0657, 06831,  1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // blossom-viewing lantern
            {0658, new ItemRemakeInfo(0658, 07048, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 04, 02, 06, 13, 01, 03, 14}, false)}, // pile of zen cushions
            {0659, new ItemRemakeInfo(0659, 07047, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 05, 02, 06, 13, 01, 03, 14}, false)}, // zen cushion
            {0661, new ItemRemakeInfo(0661, 07133,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14},  true)}, // wooden mini table
            {0662, new ItemRemakeInfo(0662, 07134,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden low table
            {0663, new ItemRemakeInfo(0663, 07137,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden full-length mirror
            {0664, new ItemRemakeInfo(0664, 07132,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden double bed
            {0665, new ItemRemakeInfo(0665, 07140,  5, new byte[] {13, 12, 13, 13, 13, 13, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tissue box
            {0666, new ItemRemakeInfo(0666, 07138,  5, new byte[] {13, 06, 13, 13, 05, 13, 14, 14}, new byte[] {01, 12, 07, 02, 05, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tea cozy
            {0667, new ItemRemakeInfo(0667, 07141,  5, new byte[] {13, 13, 13, 13, 13, 08, 14, 14}, new byte[] {01, 00, 09, 02, 00, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's pen stand
            {0668, new ItemRemakeInfo(0668, 07145,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {07, 00, 09, 02, 06, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's embroidery
            {0669, new ItemRemakeInfo(0669, 07147,  5, new byte[] {12, 11, 09, 02, 06, 04, 14, 14}, new byte[] {06, 07, 00, 07, 07, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's plushie
            {0670, new ItemRemakeInfo(0670, 07144,  5, new byte[] {13, 13, 13, 13, 07, 13, 14, 14}, new byte[] {01, 04, 06, 02, 04, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's cushion
            {0671, new ItemRemakeInfo(0671, 07143,  5, new byte[] {13, 12, 12, 12, 01, 05, 14, 14}, new byte[] {13, 13, 08, 13, 03, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's candle set
            {0672, new ItemRemakeInfo(0672, 07146,  5, new byte[] {13, 01, 13, 12, 13, 09, 14, 14}, new byte[] {12, 12, 12, 02, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's homemade cake
            {0673, new ItemRemakeInfo(0673, 07139,  7, new byte[] {13, 13, 12, 13, 13, 13, 13, 13}, new byte[] {09, 08, 10, 07, 07, 12, 07, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's art
            {0674, new ItemRemakeInfo(0674, 07135,  7, new byte[] {12, 00, 01, 02, 00, 04, 05, 06}, new byte[] {12, 00, 01, 02, 00, 04, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor light
            {0675, new ItemRemakeInfo(0675, 07136,  4, new byte[] {12, 10, 01, 05, 02, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat grass
            {0676, new ItemRemakeInfo(0676, 07148,  3, new byte[] {01, 04, 07, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // life ring
            {0680, new ItemRemakeInfo(0680, 07189,  7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio spotlight
            {0681, new ItemRemakeInfo(0681, 07190,  7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio wall spotlight
            {0682, new ItemRemakeInfo(0682, 01645,  6, new byte[] {01, 08, 01, 09, 05, 12, 10, 14}, new byte[] {01, 08, 00, 00, 05, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02},  true)}, // electric guitar
            {0684, new ItemRemakeInfo(0684, 07229,  5, new byte[] {06, 04, 09, 07, 01, 10, 14, 14}, new byte[] {09, 12, 08, 09, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handcart
            {0685, new ItemRemakeInfo(0685, 07237,  2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pansy table
            {0686, new ItemRemakeInfo(0686, 07236,  2, new byte[] {12, 02, 07, 14, 14, 14, 14, 14}, new byte[] {06, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lily record player
            {0687, new ItemRemakeInfo(0687, 07235,  2, new byte[] {01, 03, 10, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rose bed
            {0688, new ItemRemakeInfo(0688, 07234,  2, new byte[] {03, 04, 07, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hyacinth lamp
            {0689, new ItemRemakeInfo(0689, 07233,  2, new byte[] {01, 02, 03, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // windflower fan
            {0690, new ItemRemakeInfo(0690, 07232,  2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mum cushion
            {0691, new ItemRemakeInfo(0691, 07231,  2, new byte[] {01, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tulip surprise box
            {0692, new ItemRemakeInfo(0692, 07230,  2, new byte[] {02, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cosmos shower
            {0694, new ItemRemakeInfo(0694, 07247,  4, new byte[] {01, 06, 04, 10, 05, 14, 14, 14}, new byte[] {09, 09, 11, 12, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // silo
            {0696, new ItemRemakeInfo(0696, 07253,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star clock
            {0697, new ItemRemakeInfo(0697, 06080,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty big tree
            {0698, new ItemRemakeInfo(0698, 06079,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty little tree
            {0699, new ItemRemakeInfo(0699, 06081,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty arch
            {0700, new ItemRemakeInfo(0700, 06075,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {00, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty mobile
            {0701, new ItemRemakeInfo(0701, 06078,  1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty lamp
            {0702, new ItemRemakeInfo(0702, 07257,  2, new byte[] {10, 01, 06, 14, 14, 14, 14, 14}, new byte[] {04, 02, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pedal board
            {0703, new ItemRemakeInfo(0703, 07258,  6, new byte[] {05, 05, 07, 06, 02, 08, 08, 14}, new byte[] {11, 11, 11, 05, 13, 09, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modeling clay
            {0705, new ItemRemakeInfo(0705, 07260,  4, new byte[] {07, 07, 07, 07, 07, 14, 14, 14}, new byte[] {01, 01, 01, 01, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor sign
            {0707, new ItemRemakeInfo(0707, 07264,  3, new byte[] {01, 04, 06, 10, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // champion's pennant
            {0708, new ItemRemakeInfo(0708, 04309,  5, new byte[] {00, 12, 10, 13, 04, 08, 14, 14}, new byte[] {00, 12, 10, 09, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // destinations signpost
            {0709, new ItemRemakeInfo(0709, 00690,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {06, 01, 02, 05, 07, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hula doll
            {0710, new ItemRemakeInfo(0710, 01750, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 10, 01, 10, 14, 14, 14, 14}, false)}, // document stack
            {0711, new ItemRemakeInfo(0711, 07284,  1, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nutcracker
            {0713, new ItemRemakeInfo(0713, 07280,  4, new byte[] {11, 09, 10, 13, 09, 14, 14, 14}, new byte[] {11, 09, 10, 13, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gears
            {0714, new ItemRemakeInfo(0714, 07281,  3, new byte[] {00, 09, 01, 12, 14, 14, 14, 14}, new byte[] {01, 04, 04, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleigh
            {0715, new ItemRemakeInfo(0715, 07282,  4, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 00, 08, 14, 14, 14}, false)}, // hanging scroll
            {0717, new ItemRemakeInfo(0717, 07317,  4, new byte[] {11, 11, 10, 09, 06, 14, 14, 14}, new byte[] {11, 11, 10, 09, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen-style stone
            {0719, new ItemRemakeInfo(0719, 00685,  2, new byte[] {01, 04, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Dala horse
            {0721, new ItemRemakeInfo(0721, 07391,  3, new byte[] {09, 07, 10, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tatami bed
            {0722, new ItemRemakeInfo(0722, 07392,  3, new byte[] {01, 04, 07, 02, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candy machine
            {0724, new ItemRemakeInfo(0724, 01804,  7, new byte[] {12, 08, 00, 10, 04, 06, 02, 11}, new byte[] {09, 10, 09, 12, 05, 10, 02, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric bass
            {0725, new ItemRemakeInfo(0725, 06827,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // starry garland
            {0726, new ItemRemakeInfo(0726, 01111,  3, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor bath
            {0727, new ItemRemakeInfo(0727, 07393,  1, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pond stone
            {0728, new ItemRemakeInfo(0728, 07379,  1, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wind turbine
            {0731, new ItemRemakeInfo(0731, 01816,  7, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 03, 10, 07, 02, 01, 06, 05}, false)}, // changing room
            {0733, new ItemRemakeInfo(0733, 01127,  2, new byte[] {00, 09, 07, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old sewing machine
            {0734, new ItemRemakeInfo(0734, 00683,  2, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {12, 06, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bottled ship
            {0735, new ItemRemakeInfo(0735, 07238,  5, new byte[] {10, 11, 09, 12, 04, 09, 14, 14}, new byte[] {08, 08, 08, 08, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anchor statue
            {0736, new ItemRemakeInfo(0736, 02333,  1, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // solar panel
            {0742, new ItemRemakeInfo(0742, 00950,  5, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 12, 03, 06, 05, 01, 02}, false)}, // effects rack
            {0743, new ItemRemakeInfo(0743, 00987,  4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {08, 08, 00, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // harp
            {0744, new ItemRemakeInfo(0744, 07153,  2, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress bathtub
            {0745, new ItemRemakeInfo(0745, 07531, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 02, 07, 06, 11, 14, 14, 14}, false)}, // ironing board
            {0746, new ItemRemakeInfo(0746, 07535,  5, new byte[] {10, 01, 04, 07, 06, 02, 14, 14}, new byte[] {10, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kettlebell
            {0747, new ItemRemakeInfo(0747, 01449,  2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cello
            {0748, new ItemRemakeInfo(0748, 07045,  5, new byte[] {11, 07, 06, 04, 01, 10, 14, 14}, new byte[] {07, 06, 00, 00, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // recycled-can thumb piano
            {0750, new ItemRemakeInfo(0750, 07150, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // blue corner
            {0752, new ItemRemakeInfo(0752, 07599,  2, new byte[] {06, 00, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // board game
            {0755, new ItemRemakeInfo(0755, 07653,  2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // speed bag
            {0756, new ItemRemakeInfo(0756, 07654,  5, new byte[] {01, 12, 07, 06, 04, 02, 14, 14}, new byte[] {10, 11, 10, 10, 10, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric kick scooter
            {0757, new ItemRemakeInfo(0757, 06829,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 07, 07, 07, 07, 07, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crescent-moon chair
            {0758, new ItemRemakeInfo(0758, 00335,  1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mr. Flamingo
            {0759, new ItemRemakeInfo(0759, 00336,  1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mrs. Flamingo
            {0762, new ItemRemakeInfo(0762, 07681, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 04, 14, 14, 14, 14}, false)}, // loom
            {0763, new ItemRemakeInfo(0763, 07682, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 13, 04, 14, 14, 14, 14}, false)}, // kimono stand
            {0766, new ItemRemakeInfo(0766, 07454,  3, new byte[] {08, 09, 13, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden toolbox
            {0767, new ItemRemakeInfo(0767, 07453,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aluminum briefcase
            {0768, new ItemRemakeInfo(0768, 01087,  4, new byte[] {12, 01, 03, 10, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pinball machine
            {0771, new ItemRemakeInfo(0771, 00290,  3, new byte[] {10, 01, 04, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // treadmill
            {0772, new ItemRemakeInfo(0772, 01177,  2, new byte[] {00, 09, 04, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // foosball table
            {0773, new ItemRemakeInfo(0773, 07525,  3, new byte[] {12, 06, 04, 10, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool shelf
            {0774, new ItemRemakeInfo(0774, 07796,  1, new byte[] {01, 09, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining table
            {0775, new ItemRemakeInfo(0775, 07797,  1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {10, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining chair
            {0776, new ItemRemakeInfo(0776, 07803,  6, new byte[] {12, 07, 06, 05, 02, 09, 10, 14}, new byte[] {00, 09, 01, 10, 07, 11, 05, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitty litter box
            {0777, new ItemRemakeInfo(0777, 07800,  3, new byte[] {01, 04, 06, 02, 14, 14, 14, 14}, new byte[] {10, 10, 06, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // protein shaker bottle
            {0778, new ItemRemakeInfo(0778, 07801,  4, new byte[] {04, 00, 01, 06, 02, 14, 14, 14}, new byte[] {11, 11, 11, 10, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pet food bowl
            {0779, new ItemRemakeInfo(0779, 07802,  2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 05, 01, 06, 14, 14, 14}, false)}, // pet bed
            {0780, new ItemRemakeInfo(0780, 07804,  2, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // knife block
            {0782, new ItemRemakeInfo(0782, 07390,  3, new byte[] {09, 01, 07, 06, 14, 14, 14, 14}, new byte[] {08, 08, 09, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf stool
            {0784, new ItemRemakeInfo(0784, 05397, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // 
            {0785, new ItemRemakeInfo(0785, 07845,  3, new byte[] {10, 01, 07, 04, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pull-up-bar stand
            {0787, new ItemRemakeInfo(0787, 07865,  4, new byte[] {01, 05, 03, 02, 06, 14, 14, 14}, new byte[] {10, 12, 10, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elaborate kimono stand
            {0789, new ItemRemakeInfo(0789, 07867,  7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // angled signpost
            {0790, new ItemRemakeInfo(0790, 05973,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stakes
            {0791, new ItemRemakeInfo(0791, 05972,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wild log bench
            {0793, new ItemRemakeInfo(0793, 01232,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water cooler
            {0794, new ItemRemakeInfo(0794, 01211,  5, new byte[] {10, 04, 09, 06, 07, 12, 14, 14}, new byte[] {07, 11, 07, 11, 11, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // typewriter
            {0796, new ItemRemakeInfo(0796, 00704,  5, new byte[] {01, 06, 01, 12, 12, 04, 14, 14}, new byte[] {05, 12, 06, 01, 09, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tapestry
            {0799, new ItemRemakeInfo(0799, 07529,  5, new byte[] {04, 06, 01, 09, 10, 12, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding chair
            {0800, new ItemRemakeInfo(0800, 06818,  5, new byte[] {13, 04, 01, 02, 07, 12, 14, 14}, new byte[] {09, 11, 12, 02, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament mobile
            {0801, new ItemRemakeInfo(0801, 08178,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy net
            {0803, new ItemRemakeInfo(0803, 00688,  2, new byte[] {06, 00, 09, 14, 14, 14, 14, 14}, new byte[] {01, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pagoda
            {0804, new ItemRemakeInfo(0804, 08298,  6, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 02, 05, 07, 14, 14, 14}, false)}, // bunk bed
            {0805, new ItemRemakeInfo(0805, 02319,  3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drinking fountain
            {0806, new ItemRemakeInfo(0806, 00546,  2, new byte[] {10, 04, 02, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stadiometer
            {0807, new ItemRemakeInfo(0807, 01412,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // TV camera
            {0808, new ItemRemakeInfo(0808, 07527,  6, new byte[] {13, 01, 02, 07, 03, 04, 12, 14}, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower stand
            {0809, new ItemRemakeInfo(0809, 07528,  7, new byte[] {01, 00, 07, 06, 04, 02, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool cart
            {0810, new ItemRemakeInfo(0810, 01243,  2, new byte[] {01, 01, 12, 14, 14, 14, 14, 14}, new byte[] {13, 12, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flashy-flower sign
            {0811, new ItemRemakeInfo(0811, 07789,  3, new byte[] {11, 08, 10, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drying rack
            {0812, new ItemRemakeInfo(0812, 08096,  7, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 03, 13, 14, 14, 14, 14},  true)}, // record box
            {0813, new ItemRemakeInfo(0813, 07159,  1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard sofa
            {0814, new ItemRemakeInfo(0814, 07160,  1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard table
            {0815, new ItemRemakeInfo(0815, 07161,  1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard bed
            {0816, new ItemRemakeInfo(0816, 07163,  1, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard chair
            {0817, new ItemRemakeInfo(0817, 07526,  5, new byte[] {01, 04, 07, 05, 10, 12, 14, 14}, new byte[] {11, 10, 10, 10, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor generator
            {0818, new ItemRemakeInfo(0818, 00287,  3, new byte[] {10, 01, 07, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise bike
            {0819, new ItemRemakeInfo(0819, 07788,  1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {00, 00, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf campfire
            {0821, new ItemRemakeInfo(0821, 08419,  3, new byte[] {00, 09, 06, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden wagon
            {0822, new ItemRemakeInfo(0822, 08418,  4, new byte[] {12, 07, 02, 06, 05, 14, 14, 14}, new byte[] {08, 09, 02, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance diffuser
            {0823, new ItemRemakeInfo(0823, 08417,  5, new byte[] {12, 09, 07, 01, 04, 10, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted tool board
            {0824, new ItemRemakeInfo(0824, 07868,  5, new byte[] {12, 01, 08, 10, 04, 09, 14, 14}, new byte[] {12, 10, 13, 05, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // surfboard
            {0825, new ItemRemakeInfo(0825, 05784,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // net
            {0826, new ItemRemakeInfo(0826, 02377,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing rod
            {0827, new ItemRemakeInfo(0827, 02099,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shovel
            {0828, new ItemRemakeInfo(0828, 08177,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful net
            {0829, new ItemRemakeInfo(0829, 08176,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star net
            {0830, new ItemRemakeInfo(0830, 08415,  3, new byte[] {07, 10, 04, 01, 14, 14, 14, 14}, new byte[] {01, 01, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining lantern
            {0831, new ItemRemakeInfo(0831, 08760, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // customizable phone case kit
            {0832, new ItemRemakeInfo(0832, 08826,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden table mirror
            {0833, new ItemRemakeInfo(0833, 08473,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy fishing rod
            {0835, new ItemRemakeInfo(0835, 08472,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful fishing rod
            {0836, new ItemRemakeInfo(0836, 08471,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish fishing rod
            {0837, new ItemRemakeInfo(0837, 08297,  2, new byte[] {11, 10, 01, 14, 14, 14, 14, 14}, new byte[] {10, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stovetop espresso maker
            {0838, new ItemRemakeInfo(0838, 07795,  2, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone lion-dog
            {0840, new ItemRemakeInfo(0840, 05718,  7, new byte[] {08, 09, 09, 08, 08, 10, 04, 01}, new byte[] {02, 02, 01, 07, 01, 12, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // timber doorplate
            {0841, new ItemRemakeInfo(0841, 05310,  7, new byte[] {10, 07, 06, 02, 03, 01, 11, 04}, new byte[] {06, 03, 01, 05, 06, 04, 03, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spider doorplate
            {0842, new ItemRemakeInfo(0842, 04751,  7, new byte[] {09, 12, 10, 02, 01, 07, 04, 08}, new byte[] {08, 01, 08, 01, 08, 09, 12, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bone doorplate
            {0843, new ItemRemakeInfo(0843, 05309,  7, new byte[] {02, 11, 10, 04, 06, 00, 01, 03}, new byte[] {12, 05, 12, 05, 06, 00, 01, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart doorplate
            {0844, new ItemRemakeInfo(0844, 05716,  7, new byte[] {08, 05, 10, 00, 09, 12, 05, 02}, new byte[] {09, 00, 08, 08, 08, 00, 04, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paw-print doorplate
            {0845, new ItemRemakeInfo(0845, 04738,  1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // skull doorplate
            {0846, new ItemRemakeInfo(0846, 05717,  5, new byte[] {11, 07, 11, 01, 11, 14, 14, 14}, new byte[] {10, 11, 04, 12, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crest doorplate
            {0847, new ItemRemakeInfo(0847, 05719,  1, new byte[] {11, 04, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fossil doorplate
            {0848, new ItemRemakeInfo(0848, 04764,  7, new byte[] {05, 01, 00, 07, 06, 03, 10, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish doorplate
            {0849, new ItemRemakeInfo(0849, 04752,  7, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron doorplate
            {0850, new ItemRemakeInfo(0850, 04377,  7, new byte[] {05, 07, 11, 06, 01, 06, 02, 03}, new byte[] {04, 00, 12, 07, 07, 11, 03, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament wreath
            {0851, new ItemRemakeInfo(0851, 03345,  4, new byte[] {04, 12, 07, 06, 01, 14, 14, 14}, new byte[] {12, 12, 12, 11, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lifeguard chair
            {0852, new ItemRemakeInfo(0852, 09502,  5, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clothes closet
            {0853, new ItemRemakeInfo(0853, 09565,  4, new byte[] {13, 13, 13, 13, 00, 14, 14, 14}, new byte[] {13, 13, 13, 13, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mobile
            {0854, new ItemRemakeInfo(0854, 09568,  4, new byte[] {12, 12, 12, 04, 00, 14, 14, 14}, new byte[] {04, 04, 04, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // construction sign
            {0856, new ItemRemakeInfo(0856, 02822,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // slingshot
            {0857, new ItemRemakeInfo(0857, 08579,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy slingshot
            {0858, new ItemRemakeInfo(0858, 08580,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful slingshot
            {0859, new ItemRemakeInfo(0859, 09584,  3, new byte[] {13, 04, 01, 06, 14, 14, 14, 14}, new byte[] {13, 12, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach ball
            {0860, new ItemRemakeInfo(0860, 08534,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful watering can
            {0861, new ItemRemakeInfo(0861, 08536,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy watering can
            {0862, new ItemRemakeInfo(0862, 08577,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful shovel
            {0863, new ItemRemakeInfo(0863, 08575,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy shovel
            {0864, new ItemRemakeInfo(0864, 02562,  4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candle
            {0866, new ItemRemakeInfo(0866, 09642,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron closet
            {0867, new ItemRemakeInfo(0867, 02559,  4, new byte[] {09, 12, 10, 08, 12, 14, 14, 14}, new byte[] {08, 12, 10, 08, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot
            {0868, new ItemRemakeInfo(0868, 09619,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // utility pole
            {0869, new ItemRemakeInfo(0869, 01504,  5, new byte[] {07, 08, 09, 07, 03, 03, 14, 14}, new byte[] {08, 08, 09, 13, 12, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 07, 14, 14, 14, 14},  true)}, // giant teddy bear
            {0870, new ItemRemakeInfo(0870, 08576,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // printed-design shovel
            {0871, new ItemRemakeInfo(0871, 09766,  7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini fridge
            {0872, new ItemRemakeInfo(0872, 09767,  6, new byte[] {06, 07, 09, 10, 12, 01, 04, 14}, new byte[] {06, 07, 09, 10, 11, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garbage bin
            {0873, new ItemRemakeInfo(0873, 07805,  1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // butter churn
            {0874, new ItemRemakeInfo(0874, 08031,  3, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fountain
            {0875, new ItemRemakeInfo(0875, 02352,  2, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // parabolic antenna
            {0876, new ItemRemakeInfo(0876, 07151, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // red corner
            {0877, new ItemRemakeInfo(0877, 07152, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // neutral corner
            {0878, new ItemRemakeInfo(0878, 08535,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant watering can
            {0879, new ItemRemakeInfo(0879, 00131,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lucky cat
            {0880, new ItemRemakeInfo(0880, 10244,  3, new byte[] {06, 04, 09, 11, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance sticks
            {0882, new ItemRemakeInfo(0882, 02561,  3, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 02, 05, 07, 06, 01, 04}, false)}, // floor lamp
            {0883, new ItemRemakeInfo(0883, 10742,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stool
            {0884, new ItemRemakeInfo(0884, 10743,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo speaker
            {0885, new ItemRemakeInfo(0885, 07588,  4, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mushroom wand
            {0886, new ItemRemakeInfo(0886, 00971,  3, new byte[] {10, 12, 01, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // snack machine
            {0887, new ItemRemakeInfo(0887, 00676,  2, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall lantern
            {0889, new ItemRemakeInfo(0889, 11941,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone arch
            {0890, new ItemRemakeInfo(0890, 11943,  1, new byte[] {10, 11, 14, 14, 14, 14, 14, 14}, new byte[] {10, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone tablet
            {0891, new ItemRemakeInfo(0891, 12140,  3, new byte[] {04, 07, 00, 06, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DAL model plane
            {0895, new ItemRemakeInfo(0895, 12207,  2, new byte[] {01, 11, 04, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arcade seat
            {0896, new ItemRemakeInfo(0896, 07259,  3, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, new byte[] {00, 06, 02, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // palm-tree lamp
            {0897, new ItemRemakeInfo(0897, 11942,  1, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street piano
            {0899, new ItemRemakeInfo(0899, 00667,  1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaved-ice maker
            {0901, new ItemRemakeInfo(0901, 12332,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural square table
            {0920, new ItemRemakeInfo(0920, 12373,  5, new byte[] {01, 06, 11, 13, 00, 10, 14, 14}, new byte[] {12, 07, 11, 12, 00, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket vintage camper
            {0921, new ItemRemakeInfo(0921, 12372,  5, new byte[] {07, 01, 06, 13, 11, 00, 14, 14}, new byte[] {01, 10, 06, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket modern camper
            {0922, new ItemRemakeInfo(0922, 12402,  2, new byte[] {12, 12, 06, 14, 14, 14, 14, 14}, new byte[] {05, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding arch
            {0923, new ItemRemakeInfo(0923, 12401,  2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding bench
            {0924, new ItemRemakeInfo(0924, 12410,  2, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, false)}, // wedding welcome board
            {0925, new ItemRemakeInfo(0925, 12408,  2, new byte[] {02, 08, 12, 14, 14, 14, 14, 14}, new byte[] {12, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding candle set
            {0926, new ItemRemakeInfo(0926, 12403,  2, new byte[] {02, 12, 09, 14, 14, 14, 14, 14}, new byte[] {12, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding cake
            {0927, new ItemRemakeInfo(0927, 12411,  2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {12, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding flower stand
            {0928, new ItemRemakeInfo(0928, 12405,  2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding chair
            {0929, new ItemRemakeInfo(0929, 12406,  2, new byte[] {02, 12, 06, 14, 14, 14, 14, 14}, new byte[] {12, 08, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding table
            {0930, new ItemRemakeInfo(0930, 12409,  2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding pipe organ
            {0931, new ItemRemakeInfo(0931, 12407,  2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding decoration
            {0932, new ItemRemakeInfo(0932, 12404,  2, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding head table
            {0934, new ItemRemakeInfo(0934, 12543,  1, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch
            {1012, new ItemRemakeInfo(1012, 12741,  1, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // world map
        };
    }
}
